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Magic Water Sort Puzzle – Unity Game Source CodeMagic Water Sort Puzzle – Unity Game Source Code
Launch a full-featured Unity water sort puzzle with ads, IAP, shop & 500 levels.




Home / App Templates / Unity / Templates / Casual

Magic Water Sort Puzzle – Unity Game Source Code
Launch a full-featured Unity water sort puzzle with ads, IAP, shop & 500 levels.




3 Support questions or comments
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2 days agoHello,
I’m interested in purchasing your Magic Water Sort Puzzle – Unity Game Source Code listed on Codester. Before proceeding with the purchase, I have a few important questions and clarifications I would appreciate your help with:
1. Splash Screen: The game currently shows a Unity splash screen. Can this be removed or replaced with my own branding?
2. Assets Included: Does the source code come with all the assets shown in the demo (images, animations, sounds)? Am I allowed to use them in my final published project?
3. Rewarded Ads Issues:
- In the demo, the +300 coins button (rewarded video) at the end of a level doesn’t seem to work. Is this a known issue?
- On level 4, after watching one ad to unlock a new flask, I tried to watch another ad for a second flask, but nothing happened when tapping the flask. Why doesn’t the second ad trigger or grant the item?
4. Profile Menu: In the demo, the Restore and Feedback buttons in the profile menu do not appear to be functional. Are they fully implemented in the source code?
5. Store Issues:
- The Remove Ads button and items like Flask, Wallpaper, and Palettes are not functioning in the demo. Are these features implemented in the source code?
- Can I add new items (flasks, wallpapers, palettes) to the store? If so, how?
6. Level Expansion: Is it possible to add new levels beyond the existing ones? If yes, could you briefly describe the process?
7. Customization and Editing:
- Can the entire game be edited from the Unity project files?
- Are any other licenses, tools, or programs required to make changes (e.g. translations, graphics, colors)?
8. User Data & Purchases:
- Where is user data stored for those who purchase "Remove Ads" or other items?
- What kind of data is stored (email, device ID, etc.)?
9. License Question:
- I plan to publish the game on both Google Play and Apple App Store, using my own ads and branding.
- What type of license do I need in this case?
What is the exact difference between the Regular License and the Extended License in terms of distribution and monetization rights?
I appreciate your time and look forward to your answers. Thank you in advance! -
1 day agofoxgames AuthorHello
Thank you for your interest in my product. I’ll answer all your questions below:
1. Splash Screen
You can change or replace the splash screen directly in the Unity Project Settings.
2. Assets
You are allowed to use the included sounds, animations, and water color palettes.
However, I recommend modifying the icons and UI elements to avoid duplicate-looking games on the stores.
3. Rewarded Ads Issues
The issues you saw are due to the demo using AdMob test keys.
Once you replace them with your own AdMob keys, rewarded ads will work properly.
4. Restore / Remove Ads / Feedback Buttons
• The Restore and Remove Ads buttons require setting up the IAP product keys on Google Play Console or App Store Connect, and they only work after the app is published.
• For the Feedback button, I can guide you to configure it to redirect users to your fanpage or email.
5. Store Items
Adding new items (flasks, wallpapers, palettes) is possible, but it requires some setup in the Unity Editor. I can assist you with this if needed.
6. Level Expansion
Levels are stored as text configuration.
For example, a flask with 3 green + 1 red could be defined as 1112 (where 1 = green color code, 2 = red).
This makes adding new levels very easy.
7. Customization and Editing
Everything in the game—ads, assets, levels, etc.—can be edited directly in the Unity project, and you can build new installation files without any additional tools.
8. User Data & Purchases
User purchase data is stored only on Google Play Console or App Store Connect.
No other service stores the data.
You cannot collect users’ emails or device IDs—only general info such as country and device model is available.
9. License
• If you plan to modify and publish the game once, a Regular License is sufficient.
• If you plan to create multiple versions or reskins of the game and publish them separately, you will need an Extended License.
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1 week agokanal724 PurchasedHello, I purchased this game, but it seems there’s an issue with the material ball. We’ve tried modifying the resource type, but it didn’t resolve the problem. Is there a solution for this?
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1 week ago
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1 week agofoxgames AuthorHi
No issues in project but you choose wrong setting. Your project is Built-in mode. Let's switch it to URP mode
Here's a step-by-step guide:
Install the URP package:
1.Open the Package Manager (Window > Package Manager).
2.Select "Unity Registry" and find "Universal RP".
3.Click "Install" to add it to your project.
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1 month agoKoolTeche PurchasedHi, I recently purchased your unity game template. It is nice and easy to understand. However I followed the doc for setting up the in-app purchases but still it is not working. Also I am using unity ads. Rewarded video ads are showing up properly but there is a problem with banner and interstitial ad. Can you please help me ?
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4 weeks agoKoolTeche PurchasedAlso I am getting notification messages from Google to update Google Play Billing Library.
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4 weeks agoKoolTeche PurchasedCan you please release a new update of the app with all these changes ?
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4 weeks agofoxgames Authoryou should upgrade IAP package in package manager
https://drive.google.com/file/d/15N69_CeBsuZLcD0RaQERP6Aglqfy331y/view?usp=sharing
Information
Category | App Templates / Unity / Templates / Casual |
First release | 26 March 2025 |
Last update | 4 April 2025 |
Operating Systems | Windows 10, iOS 15.0, Android 12.0 |
Files included | Layered .png, .cs, .unityproj |
Tags | game, Unity, Puzzle, source, code, match, casual, three, water, level, hyper, sort |